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ANSI Art File  |  1994-12-24  |  4KB  |  640x1696  |  1-bit (2 colors)
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OCR: ¢[O; 1m= C[0; 1mWelcome to Ç[32;40mZerberk¢[33;40m!¢[0m == ¢[0m +[0; 1:4mWhat is it?¢[Om Zerberk is inspired from the arcade game "Berzerk". The object of the game seems quite simple: Destroying all Centurion Robots and Elexerion Robots in an electricity maze and finally destroying the Neuronic. Every time a Neuronic is killed the robot speed increases! C[O; 1mThe electricity maze: C[OmDon't leave a room before all robots are destroy ed, or you will enter the same level again. All walls are deadly. Keep distance! C[O; 1mCenturions : C[OmNormally they're standing around and are doing nothing ... But if they C[Omscan an intruder, Centurions will decrease distance or fire a deadly energy shot. Keep distance and fire diagonally! +[O; 1mElexerions : C[OmThey are not moving around, but watch their energy beam! C[O; 1mOtto: C[OmAppears if you stay too long in a maze room. Don't try to fire a t him, your only chance is to escape. Try to flee to the left or right! C[0; 1mThe neuronic: C[OmThe brain of all robots. Totally harmless, but guarded b Elexerions. Ç[0; 1mMystery: ¢[OmDon't touch! Be carefull in multi-player mode: " Don't shoot your partners at the beginning of a level! " All players must use the same exit! " The player in shortest range of the destroyed robot gets the score! Ç[O; 1;4mFeatures : ¢[Om tick " $[O; 1mUp to four player simultanous game? C[Om (Supports the four player joys adapter for the parallel port, so be sure that you are not currently using your parallel printer, if you select more than one player: the output may get scrambled. ) T $[O ; 1mSoft stereo! C[Om(Uses one left and one right channel for each sample A sound gets different volumes at the two channels - depending at the horizontal position of the sound causing object. ) " C[O; 1mSaves highscores! $[Om(Does not if your Disk is write protected. ) " C[0 ; 1mFreeware !!! C[Om(You can copy it for non-commercial purpose!) Ç[0; 1;4mSpecial keys :¢[Om 7 F1-F4: Selects number of players 7 F5: Pause F6-F9: Selects startlevel 7 F10: (Re)Starts the game T ESc: Quits the game C[0; 1;4mTested on. . . ¢[Om " Amiga 1000 (7.1 Mhz 68000, Pal Agnus, 0.5 MB chip, 2.0 MB fast, KS 1.3) T Amiga 2000 (7.1 Mhz 68000, Big Agnus, 1.0 MB chip, 1.5 MB fast, KS 2.04) " Amiga 1200 (14, 18 Mhz 68EC020, PAL Alise, 2.0 MB chip, no fast, KS 3.0) Ç[0;1;4mHistory:¢[Om +[O; 1mV1.3:¢[Om (23. Jul. 1993) " Another runtime error fixed! " Added shield for each player in the first few seconds of a level to avoid unfair situations. Č[O; 1mV1.2 : ¢[Om (17. May. 1993) " Uses topaz. font 8 now. So there are no longer problems with non 8x8 system default fonts. " Can open a NTSC screen. On some (NTSC?) machines seems to be a strange bug, so that some lines disappear. Double-click the NTSC icon to start Zerberk in NTSC mode or if you use the CLI, type: Zerberk NTSC " Recompiled with small data model and without stack check. Should run a bit faster now. Č[0; 1mV1.1: ¢[Om (26.Apr.1993) " Runtime error fixed! (oops) Č[0; 1mV1.0:Č[Om (19.Apr. 1993) " First public release. C[0;3mIf all this is possible, where is the magic?¢[Om Suggestions? Bug-reports? Other good old games? Let me hear !!! E-Mail : mattovax. rz. uni-wuerzburg . d400. de or starfox@incubus . sub . org Matthias Bock -- MEhderweg 16 97225 Zellingen Thank you, Amiga. .. -- Germany +[Om¢[1 p